Files
UnrealEngineUWP/Engine/Source/Runtime/AudioExtensions/Private/AudioExtensionsModule.cpp
jimmy smith dca344df83 Audio Codecs V1 Hello World and Unit tests
#rb ethan.geller, aaron.mcleran,phill.Popp
#jira UEAU-503
#jira UEAU-504
#jira UEAU-505

[CL 13926440 by jimmy smith in ue5-main branch]
2020-07-22 15:32:38 -04:00

22 lines
540 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Modules/ModuleManager.h"
#include "IAudioCodecRegistry.h"
#include "PcmCodec.h"
class FAudioExtensionsModule : public IModuleInterface
{
public:
void StartupModule() override
{
FModuleManager::Get().LoadModuleChecked(TEXT("SignalProcessing"));
FModuleManager::Get().LoadModuleChecked(TEXT("AudioMixerCore"));
// Built in Codecs.
Audio::ICodecRegistry::Get().RegisterCodec(Audio::Create_PcmCodec());
}
};
IMPLEMENT_MODULE(FAudioExtensionsModule, AudioExtensions);