Files
UnrealEngineUWP/Engine/Source/Runtime/AudioExtensions
seth weedin a3a299e5eb Add data to spat params to allow using the AttenuationDistance (which may differ from distance to listener)
- Work done specifically for SourceEffectSimpleDelay to use it for "DelaySpeedBasedOnDistance" calculations

Impact: Prevents pitch warble when moving the camera around quickly for projects that use an attenuation override

#rb Aaron.McLeran, Ryan.Mangin

#ROBOMERGE-AUTHOR: seth.weedin
#ROBOMERGE-SOURCE: CL 20130485 via CL 20130494 via CL 20130515 via CL 20130536
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)

[CL 20132808 by seth weedin in ue5-main branch]
2022-05-10 21:06:28 -04:00
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