2020-02-09 18:57:53 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Modules/ModuleManager.h"
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2020-07-22 15:32:38 -04:00
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#include "IAudioCodecRegistry.h"
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#include "PcmCodec.h"
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2020-02-09 18:57:53 -05:00
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class FAudioExtensionsModule : public IModuleInterface
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{
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public:
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2020-07-22 15:32:38 -04:00
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void StartupModule() override
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2020-02-09 18:57:53 -05:00
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{
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FModuleManager::Get().LoadModuleChecked(TEXT("SignalProcessing"));
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FModuleManager::Get().LoadModuleChecked(TEXT("AudioMixerCore"));
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2020-07-22 15:32:38 -04:00
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// Built in Codecs.
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Audio::ICodecRegistry::Get().RegisterCodec(Audio::Create_PcmCodec());
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2020-02-09 18:57:53 -05:00
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}
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};
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IMPLEMENT_MODULE(FAudioExtensionsModule, AudioExtensions);
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