// Copyright Epic Games, Inc. All Rights Reserved. #include "Modules/ModuleManager.h" #include "IAudioCodecRegistry.h" #include "PcmCodec.h" class FAudioExtensionsModule : public IModuleInterface { public: void StartupModule() override { FModuleManager::Get().LoadModuleChecked(TEXT("SignalProcessing")); FModuleManager::Get().LoadModuleChecked(TEXT("AudioMixerCore")); // Built in Codecs. Audio::ICodecRegistry::Get().RegisterCodec(Audio::Create_PcmCodec()); } }; IMPLEMENT_MODULE(FAudioExtensionsModule, AudioExtensions);