Files
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/ModelingComponentsSettings.cpp
michael balzer a49c74b915 MeshModelingToolset: Move ModelingOperators and ModelingOperatorsEditorOnly modules out of experimental plugin
#jira UETOOL-3823
#rb lonnie.li
#preflight 617b1aea5794a500014f544a

#ROBOMERGE-AUTHOR: michael.balzer
#ROBOMERGE-SOURCE: CL 17972239 in //UE5/Release-5.0/... via CL 17972248
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17972256 by michael balzer in ue5-release-engine-test branch]
2021-10-28 19:47:45 -04:00

21 lines
541 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ModelingComponentsSettings.h"
#define LOCTEXT_NAMESPACE "ModelingComponentsSettings"
#if WITH_EDITOR
FText UModelingComponentsSettings::GetSectionText() const
{
return LOCTEXT("ModelingComponentsSettingsName", "Modeling Mode Tools");
}
FText UModelingComponentsSettings::GetSectionDescription() const
{
return LOCTEXT("ModelingComponentsSettingsDescription", "Configure Tool-level Settings for the Modeling Tools Editor Mode plugin");
}
#endif
#undef LOCTEXT_NAMESPACE