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636abcceeea416da4706765c94de29eab88e42fe
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset
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Ryan Schmidt 636abcceee SceneSnappingManager: add ::PauseSceneGeometryUpdates() and ::UnPauseSceneGeometryUpdates(), these temporarily disable/re-enable geometry updates (eg BVH rebuilds) on DynamicMeshComponents, for use in live-edit situations where we can't defer mesh updates (because render geometry needs to update) but don't want a per-frame BVH build
#rb none
#preflight 62ab7bb82804d6adf7f72f97

[CL 20692560 by Ryan Schmidt in ue5-main branch]
2022-06-16 15:25:58 -04:00
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SceneSnappingManager: add ::PauseSceneGeometryUpdates() and ::UnPauseSceneGeometryUpdates(), these temporarily disable/re-enable geometry updates (eg BVH rebuilds) on DynamicMeshComponents, for use in live-edit situations where we can't defer mesh updates (because render geometry needs to update) but don't want a per-frame BVH build
2022-06-16 15:25:58 -04:00
MeshModelingToolset.uplugin
MeshModelingToolset: Move AutoUV tool into new non-experimental MeshModelingToolsEditorOnly module
2022-02-02 01:43:50 -05:00
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