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21 lines
541 B
C++
21 lines
541 B
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ModelingComponentsSettings.h"
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#define LOCTEXT_NAMESPACE "ModelingComponentsSettings"
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#if WITH_EDITOR
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FText UModelingComponentsSettings::GetSectionText() const
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{
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return LOCTEXT("ModelingComponentsSettingsName", "Modeling Mode Tools");
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}
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FText UModelingComponentsSettings::GetSectionDescription() const
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{
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return LOCTEXT("ModelingComponentsSettingsDescription", "Configure Tool-level Settings for the Modeling Tools Editor Mode plugin");
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}
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#endif
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#undef LOCTEXT_NAMESPACE
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