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UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/ModelingComponentsSettings.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "ModelingComponentsSettings.h"
#define LOCTEXT_NAMESPACE "ModelingComponentsSettings"
#if WITH_EDITOR
FText UModelingComponentsSettings::GetSectionText() const
{
return LOCTEXT("ModelingComponentsSettingsName", "Modeling Mode Tools");
}
FText UModelingComponentsSettings::GetSectionDescription() const
{
return LOCTEXT("ModelingComponentsSettingsDescription", "Configure Tool-level Settings for the Modeling Tools Editor Mode plugin");
}
#endif
#undef LOCTEXT_NAMESPACE