// Copyright Epic Games, Inc. All Rights Reserved. #include "ModelingComponentsSettings.h" #define LOCTEXT_NAMESPACE "ModelingComponentsSettings" #if WITH_EDITOR FText UModelingComponentsSettings::GetSectionText() const { return LOCTEXT("ModelingComponentsSettingsName", "Modeling Mode Tools"); } FText UModelingComponentsSettings::GetSectionDescription() const { return LOCTEXT("ModelingComponentsSettingsDescription", "Configure Tool-level Settings for the Modeling Tools Editor Mode plugin"); } #endif #undef LOCTEXT_NAMESPACE