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619367728a64ce574546900a8564e5c7071a9fbf
UnrealEngineUWP/Engine/Source/Programs/SymbolDebugger/Private/Mac
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Michael Trepka c7760aa8a6 FSlateMacMenu::UpdateCachedState() now checks with the global tab manager if there's any active tab instead of depending on not being called when there's not. This should solve any remaining issues with executing it while the app is quitting.
[CL 2314311 by Michael Trepka in Main branch]
2014-09-30 11:38:23 -04:00
..
SymbolDebuggerMainMac.cpp
FSlateMacMenu::UpdateCachedState() now checks with the global tab manager if there's any active tab instead of depending on not being called when there's not. This should solve any remaining issues with executing it while the app is quitting.
2014-09-30 11:38:23 -04:00
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