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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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619367728a64ce574546900a8564e5c7071a9fbf
UnrealEngineUWP/Engine/Source
History
Max Preussner 619367728a Serialization: Initial revision of the UStruct serialization framework
[CL 2316688 by Max Preussner in Main branch]
2014-10-01 18:20:53 -04:00
..
Developer
UE4 - Mac compile fixes
2014-10-01 18:16:34 -04:00
Editor
New blueprint context menu will no longer allow you to create multiple matinee controllers for one asset in the level blueprint. Behavior is slightly different from old context menu, when you attempt to create the second controller the blueprint editor will highlight it (just as if you tried to create a second event node)
2014-10-01 18:15:54 -04:00
Programs
Add IPP to be built on Mac as part of the tools node, but overwrite it with the Win64 one in a GUBP Rocket build. Add it to the list of distilled build products for iOS on Mac.
2014-10-01 15:35:11 -04:00
Runtime
Serialization: Initial revision of the UStruct serialization framework
2014-10-01 18:20:53 -04:00
ThirdParty
UE4 - hlslcc - Fix more warnings; clean up some headers
2014-10-01 15:25:23 -04:00
UE4Client.Target.cs
More uniform handling of GUBP platforms.
2014-09-05 17:49:54 -04:00
UE4Editor.Target.cs
Couple more renames for MobileTemple->SunTemple.
2014-09-18 08:32:54 -04:00
UE4Game.Target.cs
More uniform handling of GUBP platforms.
2014-09-05 17:49:54 -04:00
UE4Server.Target.cs
More uniform handling of GUBP platforms.
2014-09-05 17:49:54 -04:00
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