Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
619367728a64ce574546900a8564e5c7071a9fbf
UnrealEngineUWP/Engine/Source/Programs/SymbolDebugger
History
Michael Trepka c7760aa8a6 FSlateMacMenu::UpdateCachedState() now checks with the global tab manager if there's any active tab instead of depending on not being called when there's not. This should solve any remaining issues with executing it while the app is quitting.
[CL 2314311 by Michael Trepka in Main branch]
2014-09-30 11:38:23 -04:00
..
Private
FSlateMacMenu::UpdateCachedState() now checks with the global tab manager if there's any active tab instead of depending on not being called when there's not. This should solve any remaining issues with executing it while the app is quitting.
2014-09-30 11:38:23 -04:00
Public
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
Resources/Windows
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
SymbolDebugger.Build.cs
Slate: Refactored core Slate implementation into SlateCore module in preparation for UMG.
2014-04-26 15:07:24 -04:00
SymbolDebugger.Target.cs
UE4: Removed bCompileNetworkProfiler. USE_NETWORK_PROFILER is now true whenever STATS is also true. Also, removed some platform-specific code in NetworkProfiler.cpp
2014-05-22 14:04:35 -04:00
Powered by Gitea Page: 786ms Template: 15ms
English
English
Licenses API