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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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619367728a64ce574546900a8564e5c7071a9fbf
UnrealEngineUWP/Engine/Source/Programs/SymbolDebugger/Private
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Michael Trepka c7760aa8a6 FSlateMacMenu::UpdateCachedState() now checks with the global tab manager if there's any active tab instead of depending on not being called when there's not. This should solve any remaining issues with executing it while the app is quitting.
[CL 2314311 by Michael Trepka in Main branch]
2014-09-30 11:38:23 -04:00
..
Mac
FSlateMacMenu::UpdateCachedState() now checks with the global tab manager if there's any active tab instead of depending on not being called when there's not. This should solve any remaining issues with executing it while the app is quitting.
2014-09-30 11:38:23 -04:00
Windows
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
SSymbolDebugger.cpp
#ttp 331268 - SLATE: Replace instances of DragDrop::IsTypeMatch with FDragDropEvent::GetOperationAs()
2014-04-23 18:00:50 -04:00
SSymbolDebugger.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
SymbolDebugger.cpp
Fix up symbol debugger to not try and load modules outside main thread
2014-09-11 15:44:57 -04:00
SymbolDebugger.h
Fix up symbol debugger to not try and load modules outside main thread
2014-09-11 15:44:57 -04:00
SymbolDebuggerApp.cpp
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
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