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UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildClient.cs
Ben Marsh bdc31fdec8 Create targets using the TargetDescriptor, rather than separating the fields out and passing them all to constructors individually. Makes it easier to extend, and is an awful lot easier to read. Also change the target's GameName field to TargetName, which is what everything seems to actually require.
[CL 2477318 by Ben Marsh in Main branch]
2015-03-12 15:35:46 -04:00

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