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UnrealEngineUWP
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4ffb74a0d00a371978cecd053c69f67b1357eecd
UnrealEngineUWP
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Engine
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Dmitriy Dyomin
bfe42ebb33
Fixed mouse move during sculpting on mirrored landscapes
...
[CL 2502463 by Dmitriy Dyomin in Main branch]
2015-04-06 03:10:10 -04:00
..
Developer
#UE4 - Changed the following functions to use AActor instead of APlayerController
2015-04-03 17:34:52 -04:00
Editor
Fixed: Unable to sculpt/paint on mirrored landscape UE-13273
2015-04-06 01:48:22 -04:00
Programs
Submit build receipts to P4 as part of promotions.
2015-04-04 16:40:58 -04:00
Runtime
Fixed mouse move during sculpting on mirrored landscapes
2015-04-06 03:10:10 -04:00
ThirdParty
Add runtime dependency for CEF module.
2015-04-04 16:57:13 -04:00
UE4Client.Target.cs
Remove the UE4GAME define (nothing checks against it nor should it), and remove unnecessary Rocket overrides in target properties.
2015-03-12 12:08:37 -04:00
UE4Editor.Target.cs
Add support for precompiling modules separately to the -BuildRocket argument. Targets can specify modules which can be precompiled by overriding the GetModulesToPrecompile() function in their target rules. Running UBT with the -PrecompileModules argument will generate them in the form of static libraries for monolithic builds, or extra DLLs for non-monolithic builds, and running UBT with the -UsePrecompiledModules argument will use them.
2015-03-20 08:25:23 -04:00
UE4Game.Target.cs
Add XmlParser as an optional runtime module.
2015-04-01 08:14:14 -04:00
UE4Server.Target.cs
Remove the UE4GAME define (nothing checks against it nor should it), and remove unnecessary Rocket overrides in target properties.
2015-03-12 12:08:37 -04:00