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UnrealEngineUWP
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4ffb74a0d00a371978cecd053c69f67b1357eecd
UnrealEngineUWP
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Engine
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Source
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Programs
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UnrealBuildTool
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Configuration
History
Ben Marsh
0488555a9b
Submit build receipts to P4 as part of promotions.
...
[CL 2502143 by Ben Marsh in Main branch]
2015-04-04 16:40:58 -04:00
..
BuildConfiguration.cs
Enabled UBTMakefiles by default on Windows
2015-01-08 12:59:20 -05:00
EngineConfiguration.cs
Many improvements to HTML5.
2015-02-20 04:41:01 -05:00
UEBuildBinary.cs
Generate build receipts from UBT, which keep a record of all the files written for a target and records any metadata needed to stage or deploy it.
2015-04-03 10:25:57 -04:00
UEBuildClient.cs
Create targets using the TargetDescriptor, rather than separating the fields out and passing them all to constructors individually. Makes it easier to extend, and is an awful lot easier to read. Also change the target's GameName field to TargetName, which is what everything seems to actually require.
2015-03-12 15:35:46 -04:00
UEBuildConfiguration.cs
Upgrade Steamworks to 1.32
2015-03-02 17:24:21 -05:00
UEBuildDeploy.cs
- Fixing OBB In APK with Launch On [UE-9150]
2015-02-04 20:05:59 -05:00
UEBuildEditor.cs
Deprecate bBuildAdditionalConsoleApplication from LinkEnvironment, and move it to UEBuildBinaryConfiguration instead - it's not actually used by anything that does linking; it's a higher level behavior. The default is now false, which mirrors the only use case we had for it (and removes a hack for checking UEBuildConfiguration.bBuildEditor).
2015-04-02 11:09:01 -04:00
UEBuildGame.cs
Create targets using the TargetDescriptor, rather than separating the fields out and passing them all to constructors individually. Makes it easier to extend, and is an awful lot easier to read. Also change the target's GameName field to TargetName, which is what everything seems to actually require.
2015-03-12 15:35:46 -04:00
UEBuildModule.cs
Generate build receipts from UBT, which keep a record of all the files written for a target and records any metadata needed to stage or deploy it.
2015-04-03 10:25:57 -04:00
UEBuildPlatform.cs
UBT: Deleting someone's debugging message.
2015-03-19 11:34:21 -04:00
UEBuildServer.cs
Create targets using the TargetDescriptor, rather than separating the fields out and passing them all to constructors individually. Makes it easier to extend, and is an awful lot easier to read. Also change the target's GameName field to TargetName, which is what everything seems to actually require.
2015-03-12 15:35:46 -04:00
UEBuildTarget.cs
Submit build receipts to P4 as part of promotions.
2015-04-04 16:40:58 -04:00