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Fix crash when setting runtime virtual texture to a new volume. Crash was caused by virtual texture pointer being cleared on game thread before use on render thread. Issue was probably introduced by 18816214 and will need fixing in 5.01 #rnx #preflight 6256cf897411b8ac626b4747 [CL 19738906 by Jeremy Moore in ue5-main branch]
7.5 KiB
7.5 KiB