Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/ScreenSpaceRayTracing.cpp
guillaume abadie 0e8d8a4792 Uses a Texture2DArray for TSR history to saves on number of UAVs
#rb none
#preflight 62711d64e16e280be60a0286

#ROBOMERGE-AUTHOR: guillaume.abadie
#ROBOMERGE-SOURCE: CL 20024040 via CL 20024043 via CL 20024050
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)

[CL 20024826 by guillaume abadie in ue5-main branch]
2022-05-03 09:58:40 -04:00

59 KiB