Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/ReflectionEnvironmentRealTimeCapture.cpp
mihnea balta 21d8858521 Fix crash when using time-sliced sky captures.
The code was never allocating the second sky render target because it was using the wrong index in the null check (ConvolvedSkyRenderTargetReadyIndex is 0 at that point).

#jira UE-149630
#rnx
#lockdown Michal.Valient
#preflight https://horde.devtools.epicgames.com/job/628f8239e17a02240dd06378
#rb Jason.Hoerner

#ROBOMERGE-AUTHOR: mihnea.balta
#ROBOMERGE-SOURCE: CL 20379597 in //UE5/Release-5.0/... via CL 20381835
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)

[CL 20385099 by mihnea balta in ue5-main branch]
2022-05-26 16:44:59 -04:00

50 KiB