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The code was never allocating the second sky render target because it was using the wrong index in the null check (ConvolvedSkyRenderTargetReadyIndex is 0 at that point). #jira UE-149630 #rnx #lockdown Michal.Valient #preflight https://horde.devtools.epicgames.com/job/628f8239e17a02240dd06378 #rb Jason.Hoerner #ROBOMERGE-AUTHOR: mihnea.balta #ROBOMERGE-SOURCE: CL 20379597 in //UE5/Release-5.0/... via CL 20381835 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246) [CL 20385099 by mihnea balta in ue5-main branch]
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