Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessing.cpp
aleksander netzel a6237048e1 Fix for IsValid() crash when showing RayTracingDebug:
* When RT debug is enabled we disable translucency but some of the postprocessing materials might use that texture so we need to set correct ViewRect as well.

#jira UE-144066
#rb Tiago.Costa
#preflight 6290d21ad24a7fc585f2c9f4

[CL 20429352 by aleksander netzel in ue5-main branch]
2022-05-30 05:19:22 -04:00

106 KiB