Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessVisualizeNanite.h
graham wihlidal 23c7d06368 Giant NaniteRender.cpp/.h refactor into multiple files, removed unnecessary includes and dead code, various cleanup, etc..
#rb zach.bethel, brian.karis
#[fyi] rune.stubbe

#ushell-cherrypick of 16906826 by graham.wihlidal

[CL 16920439 by graham wihlidal in ue5-main branch]
2021-07-22 00:04:02 -04:00

9 lines
269 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ScreenPass.h"
#include "Nanite/Nanite.h"
void AddVisualizeNanitePass(FRDGBuilder& GraphBuilder, const FViewInfo& View, FScreenPassTexture Output, const Nanite::FRasterResults& RasterResults);