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This improves how the editor deals with displays that have different capabilities (some with HDR, others without). Centralize where the CVars are accessed Have the swapchain created in SDR when shown on a SDR display Make sure color gamut matches the one supported by the platform/swapchain. Allow Movie scene capture to override the gamut/output format to keep existing behaviour (MovieSceneCapture relies on swapchain data) #preflight 628baef5183c1e13462a504d #jira UE-150952 #rb luke.thatcher [CL 20347067 by benjamin rouveyrol in ue5-main branch]
11 KiB
11 KiB