Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/MobileReflectionEnvironmentCapture.cpp
zach bethel 51d195d21f Major refactor of reflection capture code.
- Converted to RDG.
 - Converted mobile to use subresource transitions instead of awkward ping-ponging between render targets.
 - Merged duplicate code paths between mobile / desktop.
 - Eliminated FReflectionScratchCubemaps singleton in favor of explicit resource marshalling.

#preflight 623cdecc573f51b292c9c84a
#rb christopher.waters

[CL 19513281 by zach bethel in ue5-main branch]
2022-03-25 11:17:23 -04:00

4.3 KiB