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- FRHIRayTracingScene is created with NumCallableShaderSlots. - Application can add entries to SBT using CallableCommands array. - ShaderBindings are generated from CallableCommands in BindRayTracingMaterialPipeline(...) once the RTPSO is available so CallableShaderIndex is known. - Shader Bindings are then merged and set during WaitForRayTracingScene. #rb yuriy.odonnell #preflight 628d4053b378b39d419afc4d [CL 20356249 by tiago costa in ue5-main branch]
74 KiB
74 KiB