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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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3c2010d281269994deefcc86297a79247a9aeb34
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Public/NavMesh
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Aris Theophanidis e65180d107 [WP Dynamic Navmesh] Handle preexisting spawned objects when loading cells
#rb Yoan.StAmant
#jira UE-150793
#preflight 6290c68a1f0041249bed5027

[CL 20392089 by Aris Theophanidis in ue5-main branch]
2022-05-27 08:58:40 -04:00
..
NavMeshBoundsVolume.h
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NavMeshPath.h
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NavMeshRenderingComponent.h
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NavTestRenderingComponent.h
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PImplRecastNavMesh.h
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RecastHelpers.h
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RecastInternalDebugData.cpp
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RecastInternalDebugData.h
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RecastNavMesh.h
[WP Dynamic Navmesh] Handle preexisting spawned objects when loading cells
2022-05-27 08:58:40 -04:00
RecastNavMeshDataChunk.h
[WP navmesh] Limit tile building to the loaded space when using a WP dynamic navmesh
2022-05-19 09:59:18 -04:00
RecastNavMeshGenerator.h
Improved Debug log regarding the tiles being dirtied by a dirty area (LogNavigationDirtyArea) by also showing how many tiles are new in the pending dirty list, instead of just the total, which sometimes is misleading
2022-05-13 13:24:53 -04:00
RecastQueryFilter.h
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RecastVersion.h
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