Commit Graph

97 Commits

Author SHA1 Message Date
Aris Theophanidis
e65180d107 [WP Dynamic Navmesh] Handle preexisting spawned objects when loading cells
#rb Yoan.StAmant
#jira UE-150793
#preflight 6290c68a1f0041249bed5027

[CL 20392089 by Aris Theophanidis in ue5-main branch]
2022-05-27 08:58:40 -04:00
Aris Theophanidis
e2dab4ca3d [WP navmesh] Limit tile building to the loaded space when using a WP dynamic navmesh
- Update and use active tiles when using URecastNavMeshDataChunk
- Keep track of dirty areas origin
- Fix some logs TileRef
#rb Mieszko.Zielinski
#jira UE-150793
#preflight 6286493e9016c6dd8982744e

[CL 20279641 by Aris Theophanidis in ue5-main branch]
2022-05-19 09:59:18 -04:00
luciano ferraro
f41d494120 Improved Debug log regarding the tiles being dirtied by a dirty area (LogNavigationDirtyArea) by also showing how many tiles are new in the pending dirty list, instead of just the total, which sometimes is misleading
[REVIEW] [at]Loic.Devaux, [at]Karl.Dubois, [at]Guillaume.Guay, [at]Aris.Theophanidis

#ROBOMERGE-AUTHOR: luciano.ferraro
#ROBOMERGE-SOURCE: CL 20178772 via CL 20181533 via CL 20181757 via CL 20181832 via CL 20181875
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)

[CL 20183664 by luciano ferraro in ue5-main branch]
2022-05-13 13:24:53 -04:00
Aris Theophanidis
7ee1676796 Fix gameplay debugger navmesh rendering issue
When using bRestrictBuildingToActiveTiles, GetDebugGeometry() would gather the data for all the active tiles for each tile in the TileSet instead of only once, leading to unsuable framerate.
#rb Mieszko.Zielinski
#jira none
#preflight 627434d8fd59d6606e05341a

[CL 20064369 by Aris Theophanidis in ue5-main branch]
2022-05-05 16:48:48 -04:00
Stephen Holmes
70dca410ee Fix for dtOffMeshSegmentConnection::height is never serialized. It turns out this variable is never used and the whole off mesh segment connection feature is unsuported and has known issues that were never solved at the conceptual level.
I've added comments to make it clearer this feature is unsupported and removed the height variable that isn't used to simplify and tidy up the existing code.

#jira UE-135621
#review-19809739
#rb  Mieszko.Zielinski
#preflight 625ee03d034d8924cdcc72f1

[CL 19826653 by Stephen Holmes in ue5-main branch]
2022-04-20 03:33:40 -04:00
frederic doll
ffd235bd12 Add way to get random position inside a specified nav polygon
I need that because I do a floodfill query (with ARecastNavMesh::FindPolysAroundCircle) and then need to test positions to move in the resulting polygons

[REVIEW] aris.theophanidis, mikko.mononen

#ROBOMERGE-AUTHOR: frederic.doll
#ROBOMERGE-SOURCE: CL 19465568 via CL 19465588 via CL 19465610 via CL 19466833 via CL 19475574 via CL 19475839
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v935-19464907)

[CL 19476450 by frederic doll in ue5-main branch]
2022-03-23 01:26:18 -04:00
aris theophanidis
4eb193aafc [Navmesh] Fix bShouldDiscardSubLevelNavData
Moving conditions allowing the property to take effect from ARecastNavMesh::PostInitProperties() to ARecastNavMesh::PostLoad() and delaying the check to discard navdata if there is no navigation system yet.
Removing previous ShouldDiscardSubLevelNavData() function that would fallback to read value from NavSysCDO when there is no navigation system.
#rb Yoan.StAmant, Maxime.Mercier
#jira UE-113463
[RN] fix Warning: UNavigationSystemV1 bShouldDiscardSubLevelNavData property was not working in some cases. With this fix navdata from sublevel will be properly discarted if the property is true (it's default value).
#preflight 62323fb4736af8e0822c951b

#ROBOMERGE-AUTHOR: aris.theophanidis
#ROBOMERGE-SOURCE: CL 19412570 via CL 19414029 via CL 19427618 via CL 19427717
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v930-19419903)

[CL 19429581 by aris theophanidis in ue5-main branch]
2022-03-17 19:10:55 -04:00
aris theophanidis
641029df84 Wrapping RawNavData pointer to help narrow a crash
(with some extra const)
#rb Maxime.Mercier
#preflight 61fc2b043b22793ca369a98d

#ROBOMERGE-AUTHOR: aris.theophanidis
#ROBOMERGE-SOURCE: CL 18852387 via CL 18852907 via CL 18853018 via CL 18854025 via CL 18854798
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)

[CL 18854824 by aris theophanidis in ue5-main branch]
2022-02-03 18:11:49 -05:00
aris theophanidis
5f924d7c06 [Navmesh] Moving the initialization of dtNavMesh parameters into the init() and serializing the parameters in ARecastNavMesh.
(for safer initialization flow and fix potential mismatch between navmesh actor and serialized navmesh data)
#rb Stephen.Holmes, Mieszko.Zielinski, Frederic.Doll
#preflight 61f7f4a3114ec25fe09cf120

#ROBOMERGE-AUTHOR: aris.theophanidis
#ROBOMERGE-SOURCE: CL 18790349 via CL 18790766 via CL 18791060 via CL 18791564 via CL 18791967
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)

[CL 18792194 by aris theophanidis in ue5-main branch]
2022-01-31 12:29:15 -05:00
Andrew Davidson
4a3e582384 LWC: Remove UE_LARGE_WORLD_COORDINATES_DISABLED toggle
#rb stephen.holmes
[FYI] zak.middleton
#preflight 61f7d18b114ec25fe09648d6

#ROBOMERGE-OWNER: Andrew.Davidson
#ROBOMERGE-AUTHOR: andrew.davidson
#ROBOMERGE-SOURCE: CL 18788533 in //UE5/Release-5.0/... via CL 18788583 via CL 18788850
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)
#ROBOMERGE-CONFLICT from-shelf
#preflight 61f7eb7a114ec25fe0990f8c

[CL 18789644 by Andrew Davidson in ue5-main branch]
2022-01-31 10:10:51 -05:00
Aris Theophanidis
2bd1f24a66 [WP Navmesh] Fix removed actors still showing in the editor actor list after navmesh build
Enable usage of source control provider when building WP navmesh
Fix issue with deleted packages being added to source control
Make sure WP navmesh actor in WP levels remains empty (data is provided by navmesh chunk actors)
#jira UE-114032
#rb Yoan.StAmant
#robomerge 5.0
#preflight 61e839b93778a195dee90f08

[CL 18659327 by Aris Theophanidis in ue5-main branch]
2022-01-19 11:44:26 -05:00
aris theophanidis
5b72c692c0 Fix navmesh not generating on the default map floor when NavMeshBoundsVolume is placed perfectly flat with the surface (which used to occur by default)
#jira UE-137292
#rb Maxime.Mercier
#preflight 61e1d91c6462b347f4c6099d

#ROBOMERGE-AUTHOR: aris.theophanidis
#ROBOMERGE-SOURCE: CL 18622649 in //UE5/Release-5.0/... via CL 18622654 via CL 18622660
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v899-18417669)

[CL 18622676 by aris theophanidis in ue5-main branch]
2022-01-14 15:25:22 -05:00
stephen holmes
e50f3afb72 Recast Memory Optimizations
#rb Aris.Theophanidis, Mikko.Mononen
#preflight 61dffc545c17cc8daba9ccd7

#ROBOMERGE-AUTHOR: stephen.holmes
#ROBOMERGE-SOURCE: CL 18595413 in //UE5/Release-5.0/... via CL 18595426 via CL 18595434
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)

[CL 18596691 by stephen holmes in ue5-main branch]
2022-01-13 10:09:07 -05:00
UnrealBot
c47e81b2cb Branch snapshot for CL 18531810
[CL 18531810 in ue5-main branch]
2022-01-06 16:44:09 +00:00
UnrealBot
2987349d36 Branch snapshot for CL 18514113
[CL 18514113 in ue5-main branch]
2022-01-05 20:41:17 +00:00
Aris Theophanidis
de767a0440 [Navmesh] Fix CalculateMaxTilesCount() changing per platform and target
#rb Yoan.StAmant, Guillaume.Guay
#fyi Karl.Dubois, Loic.Devaux
#robomerge FnMain
#preflight 61d5d02c1a3fd09dcbd39db0

[CL 18520620 by Aris Theophanidis in ue5-main branch]
2022-01-05 12:26:19 -05:00
ppiastucki
d494ebed26 PR #8709: Make ApplyVoxelFilter virtual (Contributed by ppiastucki)
#rb mieszko.zielinski
#jira UE-137275
#preflight skip

#ROBOMERGE-AUTHOR: mieszko.zielinski
#ROBOMERGE-SOURCE: CL 18475078 in //UE5/Release-5.0/... via CL 18480650
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18480745 by ppiastucki in ue5-release-engine-test branch]
2021-12-16 18:24:21 -05:00
stephen holmes
958f8a9d70 [Backout] - CL18404146
[FYI] Stephen.Holmes
Original CL Desc
-----------------------------------------------------------------
Memory optimizations for Recast (Detour). I used UE_LOG in recast as it's already there. Also I only added [at]UE BEGIN [at]UE END for the big stuff as a hint that its been changed in case of issues.

#ROBOMERGE-AUTHOR: stephen.holmes
#ROBOMERGE-SOURCE: CL 18417786 in //UE5/Release-5.0/... via CL 18417810
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18417812 by stephen holmes in ue5-release-engine-test branch]
2021-12-09 07:11:32 -05:00
stephen holmes
d81cea02c3 Memory optimizations for Recast (Detour). I used UE_LOG in recast as it's already there. Also I only added [at]UE BEGIN [at]UE END for the big stuff as a hint that its been changed in case of issues.
[at]Aris.Theophanidis, [at]Mikko.Mononen
#preflight 61b0706418370fb3a0e6da2c

#ROBOMERGE-AUTHOR: stephen.holmes
#ROBOMERGE-SOURCE: CL 18404146 in //UE5/Release-5.0/... via CL 18404149
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v896-18170469)

[CL 18404152 by stephen holmes in ue5-release-engine-test branch]
2021-12-08 04:50:39 -05:00
luciano ferraro
2b8cebedbd (per navmesh) avoided dirtying nav areas that have been requested by a source object that is not supposed to generate geometry onto the navmesh (via FNavigationOctreeElement::ShouldUseGeometry): optional via bUseVirtualGeometryFilteringAndDirtying (disabled by default)
Added a new weakptr "OptionalSourceObject" in the FNavigationDirtyArea, needed to support the previous change

#rb Mieszko.Zielinski, Aris.Theophanidis
[FYI] philippe.painchaud, Felix.Laplante, Patrick.Carroll, Guillaume.Morreel, Loic.Devaux, Guillaume.Guay

#ROBOMERGE-AUTHOR: luciano.ferraro
#ROBOMERGE-SOURCE: CL 18281932 via CL 18281953 via CL 18281968 via CL 18282252 via CL 18282290
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18282297 by luciano ferraro in ue5-release-engine-test branch]
2021-11-24 07:04:55 -05:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
yoan stamant
ef1f10466b Misc type conversion warning fixes
#rb maxime.mercier
#preflight 618d6d32c80d0ce51ae61965

#ROBOMERGE-AUTHOR: yoan.stamant
#ROBOMERGE-SOURCE: CL 18156659 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v889-18060218)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0

[CL 18156710 by yoan stamant in ue5-release-engine-test branch]
2021-11-11 14:57:15 -05:00
aris theophanidis
99750a4097 [Navmesh] It's now possible to select and display internal navmesh tile generation steps by setting properties on a navmesh actor.
#rb Mikko.Mononen
#jira none
#preflight 617ae5dad65ac900017c150c

#ROBOMERGE-AUTHOR: aris.theophanidis
#ROBOMERGE-COMMAND: FnMain
#ROBOMERGE-SOURCE: CL 17968210 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
#ROBOMERGE[bot1]: Main

[CL 17968285 by aris theophanidis in ue5-release-engine-test branch]
2021-10-28 15:44:45 -04:00
aurel cordonnier
a6e741e007 Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00
aris theophanidis
84df4756f6 Fix navmesh rendering colors originating from recast
#rb Mikko.Mononen
#jira none
#preflight 6176a8aa7f75c700019400e8

#ROBOMERGE-AUTHOR: aris.theophanidis
#ROBOMERGE-SOURCE: CL 17905898 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v883-17842818)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0

[CL 17905940 by aris theophanidis in ue5-release-engine-test branch]
2021-10-25 09:59:04 -04:00