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(for safer initialization flow and fix potential mismatch between navmesh actor and serialized navmesh data) #rb Stephen.Holmes, Mieszko.Zielinski, Frederic.Doll #preflight 61f7f4a3114ec25fe09cf120 #ROBOMERGE-AUTHOR: aris.theophanidis #ROBOMERGE-SOURCE: CL 18790349 via CL 18790766 via CL 18791060 via CL 18791564 via CL 18791967 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545) [CL 18792194 by aris theophanidis in ue5-main branch]
26 lines
1.1 KiB
C
26 lines
1.1 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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/** Versioning */
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#define NAVMESHVER_INITIAL 1
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#define NAVMESHVER_TILED_GENERATION 2
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#define NAVMESHVER_SEAMLESS_REBUILDING_1 3
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#define NAVMESHVER_AREA_CLASSES 4
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#define NAVMESHVER_CLUSTER_PATH 5
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#define NAVMESHVER_SEGMENT_LINKS 6
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#define NAVMESHVER_DYNAMIC_LINKS 7
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#define NAVMESHVER_64BIT 9
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#define NAVMESHVER_CLUSTER_SIMPLIFIED 10
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#define NAVMESHVER_OFFMESH_HEIGHT_BUG 11
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#define NAVMESHVER_LANDSCAPE_HEIGHT 13
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#define NAVMESHVER_LWCOORDS 14
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#define NAVMESHVER_OODLE_COMPRESSION 15
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#define NAVMESHVER_LWCOORDS_SEREALIZATION 17 // Allows for nav meshes to be serialized agnostic of LWCoords being float or double.
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#define NAVMESHVER_MAXTILES_COUNT_CHANGE 19
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#define NAVMESHVER_LWCOORDS_OPTIMIZATION 20
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#define NAVMESHVER_OPTIM_FIX_SERIALIZE_PARAMS 21 // Fix, serialize params that used to be in the tile and are now in the navmesh.
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#define NAVMESHVER_LATEST NAVMESHVER_OPTIM_FIX_SERIALIZE_PARAMS
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#define NAVMESHVER_MIN_COMPATIBLE NAVMESHVER_LWCOORDS_OPTIMIZATION
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