Files
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Public/NavMesh/RecastVersion.h
aris theophanidis 5f924d7c06 [Navmesh] Moving the initialization of dtNavMesh parameters into the init() and serializing the parameters in ARecastNavMesh.
(for safer initialization flow and fix potential mismatch between navmesh actor and serialized navmesh data)
#rb Stephen.Holmes, Mieszko.Zielinski, Frederic.Doll
#preflight 61f7f4a3114ec25fe09cf120

#ROBOMERGE-AUTHOR: aris.theophanidis
#ROBOMERGE-SOURCE: CL 18790349 via CL 18790766 via CL 18791060 via CL 18791564 via CL 18791967
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)

[CL 18792194 by aris theophanidis in ue5-main branch]
2022-01-31 12:29:15 -05:00

26 lines
1.1 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
/** Versioning */
#define NAVMESHVER_INITIAL 1
#define NAVMESHVER_TILED_GENERATION 2
#define NAVMESHVER_SEAMLESS_REBUILDING_1 3
#define NAVMESHVER_AREA_CLASSES 4
#define NAVMESHVER_CLUSTER_PATH 5
#define NAVMESHVER_SEGMENT_LINKS 6
#define NAVMESHVER_DYNAMIC_LINKS 7
#define NAVMESHVER_64BIT 9
#define NAVMESHVER_CLUSTER_SIMPLIFIED 10
#define NAVMESHVER_OFFMESH_HEIGHT_BUG 11
#define NAVMESHVER_LANDSCAPE_HEIGHT 13
#define NAVMESHVER_LWCOORDS 14
#define NAVMESHVER_OODLE_COMPRESSION 15
#define NAVMESHVER_LWCOORDS_SEREALIZATION 17 // Allows for nav meshes to be serialized agnostic of LWCoords being float or double.
#define NAVMESHVER_MAXTILES_COUNT_CHANGE 19
#define NAVMESHVER_LWCOORDS_OPTIMIZATION 20
#define NAVMESHVER_OPTIM_FIX_SERIALIZE_PARAMS 21 // Fix, serialize params that used to be in the tile and are now in the navmesh.
#define NAVMESHVER_LATEST NAVMESHVER_OPTIM_FIX_SERIALIZE_PARAMS
#define NAVMESHVER_MIN_COMPATIBLE NAVMESHVER_LWCOORDS_OPTIMIZATION