Files
UnrealEngineUWP/Engine/Source/Runtime/MovieSceneTracks/Private/Systems/MovieScenePiecewiseByteBlenderSystem.cpp
Marc Audy 0cbbc781ca Merge UE5/Release-Engine-Staging @ 15740152 to UE5/Main
This represents UE4/Main @ 15709114

[CL 15740605 by Marc Audy in ue5-main branch]
2021-03-18 15:20:03 -04:00

27 lines
851 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Systems/MovieScenePiecewiseByteBlenderSystem.h"
#include "EntitySystem/BuiltInComponentTypes.h"
#include "EntitySystem/MovieSceneEntitySystemTask.h"
#include "EntitySystem/MovieSceneEntitySystemLinker.h"
#include "Systems/ByteChannelEvaluatorSystem.h"
UMovieScenePiecewiseByteBlenderSystem::UMovieScenePiecewiseByteBlenderSystem(const FObjectInitializer& ObjInit)
: Super(ObjInit)
{
Impl.Setup(
this,
UE::MovieScene::FBuiltInComponentTypes::Get()->ByteResult,
UByteChannelEvaluatorSystem::StaticClass());
}
void UMovieScenePiecewiseByteBlenderSystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents)
{
using namespace UE::MovieScene;
CompactBlendChannels();
Impl.Run(Linker, AllocatedBlendChannels, InPrerequisites, Subsequents);
}