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UnrealEngineUWP/Engine/Source/Runtime/MovieSceneTracks/Private/Systems/MovieScenePiecewiseByteBlenderSystem.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "Systems/MovieScenePiecewiseByteBlenderSystem.h"
#include "EntitySystem/BuiltInComponentTypes.h"
#include "EntitySystem/MovieSceneEntitySystemTask.h"
#include "EntitySystem/MovieSceneEntitySystemLinker.h"
#include "Systems/ByteChannelEvaluatorSystem.h"
UMovieScenePiecewiseByteBlenderSystem::UMovieScenePiecewiseByteBlenderSystem(const FObjectInitializer& ObjInit)
: Super(ObjInit)
{
Impl.Setup(
this,
UE::MovieScene::FBuiltInComponentTypes::Get()->ByteResult,
UByteChannelEvaluatorSystem::StaticClass());
}
void UMovieScenePiecewiseByteBlenderSystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents)
{
using namespace UE::MovieScene;
CompactBlendChannels();
Impl.Run(Linker, AllocatedBlendChannels, InPrerequisites, Subsequents);
}