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27 lines
851 B
C++
27 lines
851 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Systems/MovieScenePiecewiseByteBlenderSystem.h"
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#include "EntitySystem/BuiltInComponentTypes.h"
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#include "EntitySystem/MovieSceneEntitySystemTask.h"
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#include "EntitySystem/MovieSceneEntitySystemLinker.h"
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#include "Systems/ByteChannelEvaluatorSystem.h"
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UMovieScenePiecewiseByteBlenderSystem::UMovieScenePiecewiseByteBlenderSystem(const FObjectInitializer& ObjInit)
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: Super(ObjInit)
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{
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Impl.Setup(
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this,
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UE::MovieScene::FBuiltInComponentTypes::Get()->ByteResult,
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UByteChannelEvaluatorSystem::StaticClass());
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}
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void UMovieScenePiecewiseByteBlenderSystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents)
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{
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using namespace UE::MovieScene;
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CompactBlendChannels();
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Impl.Run(Linker, AllocatedBlendChannels, InPrerequisites, Subsequents);
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}
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