You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- Add support for double precision channels, curves, evaluation, blending, and all other runtime infrastructure. - Note that, as usual for now, double channels load and save float values. - Editor side also gains some new track editors for these new types, with some workarounds to correctly recognize between float and double vectors. - Transform tracks are now operating entirely in doubles. - Float recomposing APIs for keying tracks in the editor are now using doubles, and have been renamed to "value recomposing". #rb max.chen #preflight 6123f6d9e7a3070001ff37ed [CL 17278174 by ludovic chabant in ue5-main branch]
33 lines
1.2 KiB
C++
33 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "Systems/MovieSceneComponentTransformSystem.h"
|
|
#include "Systems/DoubleChannelEvaluatorSystem.h"
|
|
#include "Systems/MovieScenePiecewiseDoubleBlenderSystem.h"
|
|
#include "Systems/MovieScenePropertyInstantiator.h"
|
|
|
|
#include "EntitySystem/BuiltInComponentTypes.h"
|
|
|
|
#include "MovieSceneTracksComponentTypes.h"
|
|
|
|
UMovieSceneComponentTransformSystem::UMovieSceneComponentTransformSystem(const FObjectInitializer& ObjInit)
|
|
: Super(ObjInit)
|
|
{
|
|
// This system can be used for interrogation
|
|
SystemExclusionContext = UE::MovieScene::EEntitySystemContext::None;
|
|
|
|
BindToProperty(UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->ComponentTransform);
|
|
|
|
if (HasAnyFlags(RF_ClassDefaultObject))
|
|
{
|
|
DefineImplicitPrerequisite(UMovieScenePiecewiseDoubleBlenderSystem::StaticClass(), GetClass());
|
|
DefineImplicitPrerequisite(UDoubleChannelEvaluatorSystem::StaticClass(), GetClass());
|
|
|
|
DefineComponentConsumer(GetClass(), UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->ComponentTransform.PropertyTag);
|
|
}
|
|
}
|
|
|
|
void UMovieSceneComponentTransformSystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents)
|
|
{
|
|
Super::OnRun(InPrerequisites, Subsequents);
|
|
}
|