// Copyright Epic Games, Inc. All Rights Reserved. #include "Systems/MovieSceneComponentTransformSystem.h" #include "Systems/DoubleChannelEvaluatorSystem.h" #include "Systems/MovieScenePiecewiseDoubleBlenderSystem.h" #include "Systems/MovieScenePropertyInstantiator.h" #include "EntitySystem/BuiltInComponentTypes.h" #include "MovieSceneTracksComponentTypes.h" UMovieSceneComponentTransformSystem::UMovieSceneComponentTransformSystem(const FObjectInitializer& ObjInit) : Super(ObjInit) { // This system can be used for interrogation SystemExclusionContext = UE::MovieScene::EEntitySystemContext::None; BindToProperty(UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->ComponentTransform); if (HasAnyFlags(RF_ClassDefaultObject)) { DefineImplicitPrerequisite(UMovieScenePiecewiseDoubleBlenderSystem::StaticClass(), GetClass()); DefineImplicitPrerequisite(UDoubleChannelEvaluatorSystem::StaticClass(), GetClass()); DefineComponentConsumer(GetClass(), UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->ComponentTransform.PropertyTag); } } void UMovieSceneComponentTransformSystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) { Super::OnRun(InPrerequisites, Subsequents); }