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UnrealEngineUWP/Engine/Source/Runtime/MovieSceneTracks/Private/Systems/MovieSceneComponentTransformSystem.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "Systems/MovieSceneComponentTransformSystem.h"
#include "Systems/DoubleChannelEvaluatorSystem.h"
#include "Systems/MovieScenePiecewiseDoubleBlenderSystem.h"
#include "Systems/MovieScenePropertyInstantiator.h"
#include "EntitySystem/BuiltInComponentTypes.h"
#include "MovieSceneTracksComponentTypes.h"
UMovieSceneComponentTransformSystem::UMovieSceneComponentTransformSystem(const FObjectInitializer& ObjInit)
: Super(ObjInit)
{
// This system can be used for interrogation
SystemExclusionContext = UE::MovieScene::EEntitySystemContext::None;
BindToProperty(UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->ComponentTransform);
if (HasAnyFlags(RF_ClassDefaultObject))
{
DefineImplicitPrerequisite(UMovieScenePiecewiseDoubleBlenderSystem::StaticClass(), GetClass());
DefineImplicitPrerequisite(UDoubleChannelEvaluatorSystem::StaticClass(), GetClass());
DefineComponentConsumer(GetClass(), UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->ComponentTransform.PropertyTag);
}
}
void UMovieSceneComponentTransformSystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents)
{
Super::OnRun(InPrerequisites, Subsequents);
}