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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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3c2010d281269994deefcc86297a79247a9aeb34
UnrealEngineUWP/Engine/Source/Runtime/Foliage/Private
History
Jeremy Moore ec7272999a Add some logic for bEvaluateWorldPositionInRayTracing that was missed in original conversion from bEvaluateWorldPosition.
#preflight 629113a0532586228d893efc

[CL 20396245 by Jeremy Moore in ue5-main branch]
2022-05-27 14:13:42 -04:00
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FoliageActor.cpp
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FoliageActor.h
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FoliageComponent.cpp
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FoliageInstanceBase.cpp
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FoliageISMActor.cpp
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FoliageISMActor.h
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FoliageModule.cpp
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FoliageStatistics.cpp
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FoliageTypeObject.cpp
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InstancedFoliage.cpp
Add some logic for bEvaluateWorldPositionInRayTracing that was missed in original conversion from bEvaluateWorldPosition.
2022-05-27 14:13:42 -04:00
InstancedGrass.cpp
UHierarchicalInstancedStaticMeshComponent: Stop assuming that an empty PerinstanceSMData means that the component is grass (incorrect for Nanite grass since recent changes to AcceptPrebuiltTree).
2022-04-22 18:29:36 -04:00
InteractiveFoliageActor.cpp
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InteractiveFoliageComponent.h
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ProceduralFoliageBlockingVolume.cpp
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ProceduralFoliageBroadphase.cpp
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ProceduralFoliageComponent.cpp
World Partition Editor Hash:
2022-05-16 08:08:40 -04:00
ProceduralFoliageCustomVersion.h
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ProceduralFoliageInstance.cpp
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ProceduralFoliageSpawner.cpp
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ProceduralFoliageTile.cpp
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ProceduralFoliageVolume.cpp
World Partition:
2022-05-17 14:12:02 -04:00
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