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Created UGrassHierarchicalInstancedStaticMeshComponent for the purpose of moving all Landscape grass-specific logic to a subclass (similar to Foliage), and out of the generic HISM base as much as possible. Deprecated a couple of HISM methods that are currently only used by grass in preparation to move them to the new subclass. #rb jeremy.moore #preflight 62630191cf17922036da1d5f #ROBOMERGE-AUTHOR: jamie.hayes #ROBOMERGE-SOURCE: CL 19870897 via CL 19871939 via CL 19873152 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v940-19807014) [CL 19875905 by jamie hayes in ue5-main branch]
52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "GrassInstancedStaticMeshComponent.h"
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UGrassInstancedStaticMeshComponent::UGrassInstancedStaticMeshComponent(const FObjectInitializer& ObjectInitializer) :
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Super(ObjectInitializer)
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{
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ViewRelevanceType = EHISMViewRelevanceType::Grass;
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}
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void UGrassInstancedStaticMeshComponent::BuildTreeAnyThread(
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TArray<FMatrix>& InstanceTransforms,
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TArray<float>& InstanceCustomDataFloats,
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int32 NumCustomDataFloats,
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const FBox& MeshBox,
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TArray<FClusterNode>& OutClusterTree,
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TArray<int32>& OutSortedInstances,
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TArray<int32>& OutInstanceReorderTable,
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int32& OutOcclusionLayerNum,
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int32 MaxInstancesPerLeaf,
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bool InGenerateInstanceScalingRange
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)
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{
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// TODO: Move the implementation of this function in the base here in 5.2
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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Super::BuildTreeAnyThread(
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InstanceTransforms,
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InstanceCustomDataFloats,
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NumCustomDataFloats,
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MeshBox,
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OutClusterTree,
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OutSortedInstances,
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OutInstanceReorderTable,
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OutOcclusionLayerNum,
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MaxInstancesPerLeaf,
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InGenerateInstanceScalingRange);
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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}
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void UGrassInstancedStaticMeshComponent::AcceptPrebuiltTree(TArray<FInstancedStaticMeshInstanceData>& InInstanceData, TArray<FClusterNode>& InClusterTree, int32 InOcclusionLayerNumNodes, int32 InNumBuiltRenderInstances)
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{
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// TODO: Move the implementation of this function in the base to here in 5.2
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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Super::AcceptPrebuiltTree(
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InInstanceData,
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InClusterTree,
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InOcclusionLayerNumNodes,
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InNumBuiltRenderInstances);
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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}
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