Files
UnrealEngineUWP/Engine/Source/Runtime/Foliage/Private/ProceduralFoliageBlockingVolume.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

17 lines
564 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ProceduralFoliageBlockingVolume.h"
#include "Components/BrushComponent.h"
static FName ProceduralFoliageBlocking_NAME(TEXT("ProceduralFoliageBlockingVolume"));
AProceduralFoliageBlockingVolume::AProceduralFoliageBlockingVolume(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
if (UBrushComponent* MyBrushComponent = GetBrushComponent())
{
MyBrushComponent->SetCollisionObjectType(ECC_WorldStatic);
MyBrushComponent->SetCollisionResponseToAllChannels(ECR_Ignore);
}
}