Files
UnrealEngineUWP/Engine/Source/Runtime/AudioMixer/Private/SoundFileIO/SoundFileIO.cpp
Aaron McLeran 129ebd3790 Adding clamping on asset import for cases where import formats allow audio to go above unity gain.
#rb none
#jira none

[CL 14903465 by Aaron McLeran in ue5-main branch]
2020-12-10 20:11:35 -04:00

5.3 KiB