Files
UnrealEngineUWP/Engine/Source/Runtime/AudioMixer/Private/AudioMixerModule.cpp
phil popp baefdea9aa Integrate FFTAlgorithm and ConvolutionAlgorithm work from //UE4/Private-Reverb/...
#rb Ethan.Geller, Maxwell.Hayes


#ROBOMERGE-SOURCE: CL 11285078 via CL 11285087
#ROBOMERGE-BOT: (v647-11244347)

[CL 11285092 by phil popp in Main branch]
2020-02-06 14:31:11 -05:00

18 lines
413 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AudioMixerModule.h"
#include "Modules/ModuleManager.h"
class FAudioMixerModule : public IModuleInterface
{
public:
virtual void StartupModule() override
{
FModuleManager::Get().LoadModuleChecked(TEXT("AudioMixerCore"));
FModuleManager::Get().LoadModuleChecked(TEXT("SignalProcessing"));
}
};
IMPLEMENT_MODULE(FAudioMixerModule, AudioMixer);