Files
UnrealEngineUWP/Engine/Source/Runtime/AudioAnalyzer/Public/AudioAnalyzerModule.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

17 lines
339 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
DECLARE_LOG_CATEGORY_EXTERN(LogAudioAnalyzer, Log, All);
class FAudioAnalyzerModule : public IModuleInterface
{
public:
/** IModuleInterface implementation */
void StartupModule();
void ShutdownModule();
};