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UnrealEngineUWP/Engine/Source/Runtime/AudioAnalyzer/Public/AudioAnalyzerModule.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
DECLARE_LOG_CATEGORY_EXTERN(LogAudioAnalyzer, Log, All);
class FAudioAnalyzerModule : public IModuleInterface
{
public:
/** IModuleInterface implementation */
void StartupModule();
void ShutdownModule();
};