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- Call Pre/PostEditChangeProperty() on add, delete, rename key - Update FBlackboardKeySelector references on all classes deriving from IBlackboardDataProvider when renaming a Blackboard key (used to beBehaviorTree only) #rb Yoan.StAmant Stephen.Holmes #ROBOMERGE-SOURCE: CL 10940202 via CL 10940204 #ROBOMERGE-BOT: (v626-10872990) [CL 10940205 by mikko mononen in Main branch]
15 lines
325 B
C++
15 lines
325 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "BehaviorTree/BehaviorTree.h"
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DEFINE_LOG_CATEGORY(LogBehaviorTree);
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UBehaviorTree::UBehaviorTree(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
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{
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}
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UBlackboardData* UBehaviorTree::GetBlackboardAsset() const
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{
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return BlackboardAsset;
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}
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