Files
UnrealEngineUWP/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTree.cpp
mikko mononen 4866c0317e Call notifications when editing Blackboard data
- Call Pre/PostEditChangeProperty() on add, delete, rename key
- Update FBlackboardKeySelector references on all classes deriving from IBlackboardDataProvider when renaming a Blackboard key (used to beBehaviorTree only)

#rb Yoan.StAmant Stephen.Holmes


#ROBOMERGE-SOURCE: CL 10940202 via CL 10940204
#ROBOMERGE-BOT: (v626-10872990)

[CL 10940205 by mikko mononen in Main branch]
2020-01-10 06:18:31 -05:00

15 lines
325 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "BehaviorTree/BehaviorTree.h"
DEFINE_LOG_CATEGORY(LogBehaviorTree);
UBehaviorTree::UBehaviorTree(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
{
}
UBlackboardData* UBehaviorTree::GetBlackboardAsset() const
{
return BlackboardAsset;
}