// Copyright Epic Games, Inc. All Rights Reserved. #include "BehaviorTree/BehaviorTree.h" DEFINE_LOG_CATEGORY(LogBehaviorTree); UBehaviorTree::UBehaviorTree(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } UBlackboardData* UBehaviorTree::GetBlackboardAsset() const { return BlackboardAsset; }