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UnrealEngineUWP/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTree.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "BehaviorTree/BehaviorTree.h"
DEFINE_LOG_CATEGORY(LogBehaviorTree);
UBehaviorTree::UBehaviorTree(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
{
}
UBlackboardData* UBehaviorTree::GetBlackboardAsset() const
{
return BlackboardAsset;
}