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This will look at replacing dump_syms, as it is *much* faster, takes ~85% less time to produce a psym file. Still some work to be done so not going to be enabled yet. Issues with calle vs call site for inlining location is causing a much larger symbol file The aim of this tool is to produce the exact same output as dump_syms which is formatted as: https://chromium.googlesource.com/breakpad/breakpad/+/master/docs/symbol_files.md time SymsLibDump -input /path/to/four_gb.debug -output /path/output.psym real 0m14.457s time dump_syms -o /path/output.psym /path/to/four_gb.debug real 1m30.276s #jira UE-153228 #rb Johan.Berg #preflight none [CL 20364685 by Brandon Schaefer in ue5-main branch]
23 lines
488 B
C#
23 lines
488 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class SymsLibDump : ModuleRules
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{
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public SymsLibDump(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePaths.Add("Runtime/Launch/Public");
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PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"ApplicationCore",
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"Core",
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"Projects",
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"SymsLib",
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}
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);
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}
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}
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