Files
UnrealEngineUWP/Engine/Source/Programs/SymsLibDump/SymsLibDump.Build.cs
Brandon Schaefer 5c141c554d First pass at new tool SymsLibDump
This will look at replacing dump_syms, as it is *much* faster, takes ~85% less time to produce a psym file.

Still some work to be done so not going to be enabled yet. Issues with calle vs call site for inlining location is causing a much larger symbol file

The aim of this tool is to produce the exact same output as dump_syms which is formatted as:
https://chromium.googlesource.com/breakpad/breakpad/+/master/docs/symbol_files.md

time SymsLibDump -input /path/to/four_gb.debug -output /path/output.psym
real    0m14.457s

time dump_syms -o /path/output.psym /path/to/four_gb.debug
real    1m30.276s

#jira UE-153228
#rb Johan.Berg
#preflight none

[CL 20364685 by Brandon Schaefer in ue5-main branch]
2022-05-25 10:51:11 -04:00

23 lines
488 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SymsLibDump : ModuleRules
{
public SymsLibDump(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
PrivateDependencyModuleNames.AddRange(
new string[] {
"ApplicationCore",
"Core",
"Projects",
"SymsLib",
}
);
}
}