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3c2010d281269994deefcc86297a79247a9aeb34
UnrealEngineUWP/Engine/Source/Programs/SymsLibDump/SymsLibDump.Build.cs

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First pass at new tool SymsLibDump This will look at replacing dump_syms, as it is *much* faster, takes ~85% less time to produce a psym file. Still some work to be done so not going to be enabled yet. Issues with calle vs call site for inlining location is causing a much larger symbol file The aim of this tool is to produce the exact same output as dump_syms which is formatted as: https://chromium.googlesource.com/breakpad/breakpad/+/master/docs/symbol_files.md time SymsLibDump -input /path/to/four_gb.debug -output /path/output.psym real 0m14.457s time dump_syms -o /path/output.psym /path/to/four_gb.debug real 1m30.276s #jira UE-153228 #rb Johan.Berg #preflight none [CL 20364685 by Brandon Schaefer in ue5-main branch]
2022-05-25 10:51:11 -04:00
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SymsLibDump : ModuleRules
{
public SymsLibDump(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
PrivateDependencyModuleNames.AddRange(
new string[] {
"ApplicationCore",
"Core",
"Projects",
"SymsLib",
}
);
}
}
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