// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SymsLibDump : ModuleRules { public SymsLibDump(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.Add("Runtime/Launch/Public"); PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include PrivateDependencyModuleNames.AddRange( new string[] { "ApplicationCore", "Core", "Projects", "SymsLib", } ); } }