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#rnx #rb none #ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904 #ROBOMERGE-BOT: (v613-10869866) [CL 10870586 by ryan durand in Main branch]
18 lines
677 B
C++
18 lines
677 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "VREditorCameraWidgetComponent.h"
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#include "UObject/ConstructorHelpers.h"
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UVREditorCameraWidgetComponent::UVREditorCameraWidgetComponent()
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: Super()
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{
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// Override this shader for VR camera viewfinders so that we get color-correct images.
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// This shader does an sRGB -> Linear conversion and doesn't apply the "UI Brightness" setting .
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if (!IsRunningCommandlet())
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{
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static ConstructorHelpers::FObjectFinder<UMaterialInterface> OpaqueMaterial_OneSided_Finder(TEXT("/Engine/EngineMaterials/Widget3DCameraPassThrough_Opaque_OneSided"));
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OpaqueMaterial_OneSided = OpaqueMaterial_OneSided_Finder.Object;
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}
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}
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