Files
UnrealEngineUWP/Engine/Source/Editor/VREditor/VREditorCameraWidgetComponent.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

18 lines
677 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "VREditorCameraWidgetComponent.h"
#include "UObject/ConstructorHelpers.h"
UVREditorCameraWidgetComponent::UVREditorCameraWidgetComponent()
: Super()
{
// Override this shader for VR camera viewfinders so that we get color-correct images.
// This shader does an sRGB -> Linear conversion and doesn't apply the "UI Brightness" setting .
if (!IsRunningCommandlet())
{
static ConstructorHelpers::FObjectFinder<UMaterialInterface> OpaqueMaterial_OneSided_Finder(TEXT("/Engine/EngineMaterials/Widget3DCameraPassThrough_Opaque_OneSided"));
OpaqueMaterial_OneSided = OpaqueMaterial_OneSided_Finder.Object;
}
}