#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870586 by ryan durand in Main branch]
#rb none
CL 9406511
Reduce filename size to fix can't write error
CL 9489134
Snapshot Multi User Material sync fix
CL 9489134
Sequencer tool now has corresponding icon on motion controller
Fixed bug where Vive UI was still appearing on Rift after deleting an object through the context menu
Help System UI no longer casts shadows
CL 9531557
Resave VP assets with UMG.
CL 9538549
Expose SnapshotTransactionBuffer to Blueprint as SnapshotObject
CL 9540413
Fixes VR on-camera viewfinders to have the correct color correction and gamma.
1) New shader, specifically applied to VR viewfinders, that performs a previously missing sRGB -> linear conversion.
2) Detect where we're in VR or not when creating camera preview widgets; don't apply tone mapping when we're in VR (to eliminate double tonemapping).
CL 9542364
Calling SnapshotObject when camera is attached to handheld/tripod so other users can see it update
CL 9551135
Add if (!IsRunningCommandlet()) to shader load to ensure it's ignored during cooking.
CL 9577516
Fixed Focusable windows causing no tool after menu close
CL 9601939
added TransactObject to Handheld and tripod tools
CL 9604635
Changed tripod and handheld tool to update the camera transform directly instead of using AttachToActor
CL 9605124
Live Editing cvar sequencer key mesh toggle
CL 9610074
Combined MarkerTool proc mesh into 1 draw call.
CL 9610330
Set camera label to "Playback Cam" when spawned by sequencer
#ROBOMERGE-SOURCE: CL 9835520 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v546-9757112)
[CL 9835661 by patrick boutot in Main branch]