// Copyright Epic Games, Inc. All Rights Reserved. #include "VREditorCameraWidgetComponent.h" #include "UObject/ConstructorHelpers.h" UVREditorCameraWidgetComponent::UVREditorCameraWidgetComponent() : Super() { // Override this shader for VR camera viewfinders so that we get color-correct images. // This shader does an sRGB -> Linear conversion and doesn't apply the "UI Brightness" setting . if (!IsRunningCommandlet()) { static ConstructorHelpers::FObjectFinder OpaqueMaterial_OneSided_Finder(TEXT("/Engine/EngineMaterials/Widget3DCameraPassThrough_Opaque_OneSided")); OpaqueMaterial_OneSided = OpaqueMaterial_OneSided_Finder.Object; } }