Files
UnrealEngineUWP/Engine/Source/Editor/LevelInstanceEditor/Public/LevelInstanceEditorSettings.h
patrick enfedaque 4ca4a48ba1 LevelInstance: Allow overriding LevelInstance class in Editor config
[/Script/LevelInstanceEditor.LevelInstanceEditorSettings]
LevelInstanceClassName=Module.ClassName

#rb richard.malo
#preflight 628238d2232610e495f63789

#ROBOMERGE-AUTHOR: patrick.enfedaque
#ROBOMERGE-SOURCE: CL 20222197 via CL 20222207 via CL 20222214
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)

[CL 20222866 by patrick enfedaque in ue5-main branch]
2022-05-16 09:27:00 -04:00

25 lines
560 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "Editor/UnrealEdEngine.h"
#include "LevelInstanceEditorSettings.generated.h"
UCLASS(config = Editor)
class ULevelInstanceEditorSettings : public UObject
{
GENERATED_BODY()
public:
ULevelInstanceEditorSettings();
/** List of info for all known LevelInstance template maps */
UPROPERTY(config)
TArray<FTemplateMapInfo> TemplateMapInfos;
UPROPERTY(config)
FString LevelInstanceClassName;
};