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[/Script/LevelInstanceEditor.LevelInstanceEditorSettings] LevelInstanceClassName=Module.ClassName #rb richard.malo #preflight 628238d2232610e495f63789 #ROBOMERGE-AUTHOR: patrick.enfedaque #ROBOMERGE-SOURCE: CL 20222197 via CL 20222207 via CL 20222214 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690) [CL 20222866 by patrick enfedaque in ue5-main branch]
25 lines
560 B
C++
25 lines
560 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/Object.h"
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#include "Editor/UnrealEdEngine.h"
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#include "LevelInstanceEditorSettings.generated.h"
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UCLASS(config = Editor)
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class ULevelInstanceEditorSettings : public UObject
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{
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GENERATED_BODY()
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public:
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ULevelInstanceEditorSettings();
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/** List of info for all known LevelInstance template maps */
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UPROPERTY(config)
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TArray<FTemplateMapInfo> TemplateMapInfos;
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UPROPERTY(config)
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FString LevelInstanceClassName;
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}; |