2020-08-11 01:36:57 -04:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/Object.h"
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#include "Editor/UnrealEdEngine.h"
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2020-08-25 06:31:46 -04:00
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#include "LevelInstanceEditorSettings.generated.h"
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UCLASS(config = Editor)
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class ULevelInstanceEditorSettings : public UObject
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2020-08-11 01:36:57 -04:00
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{
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GENERATED_BODY()
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public:
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ULevelInstanceEditorSettings();
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2020-08-11 01:36:57 -04:00
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2020-08-25 06:31:46 -04:00
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/** List of info for all known LevelInstance template maps */
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UPROPERTY(config)
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TArray<FTemplateMapInfo> TemplateMapInfos;
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UPROPERTY(config)
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FString LevelInstanceClassName;
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2020-08-11 01:36:57 -04:00
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};
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