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UnrealEngineUWP/Engine/Source/Editor/LevelInstanceEditor/Public/LevelInstanceEditorSettings.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "Editor/UnrealEdEngine.h"
#include "LevelInstanceEditorSettings.generated.h"
UCLASS(config = Editor)
class ULevelInstanceEditorSettings : public UObject
{
GENERATED_BODY()
public:
ULevelInstanceEditorSettings();
/** List of info for all known LevelInstance template maps */
UPROPERTY(config)
TArray<FTemplateMapInfo> TemplateMapInfos;
UPROPERTY(config)
FString LevelInstanceClassName;
};